Reports
Published: 2025-02-20 08:00:00
Delivering another record-breaking year of growth, with the highest year for revenue in Beyond Frames’ history.
Fourth quarter, October 1 – December 31, 2024
The Period, January 1 – December 31, 2024
Comparative figures refer to the corresponding period of the previous year unless otherwise stated.
*10,2 MSEK additional capital raised after the quarter, January 2025.
CEO comments: Highest year for revenue in Beyond Frames’ history
I couldn’t be more proud of the company for delivering another record-breaking year of growth. Q4 2024 marks the best full-year and Q4 by gross revenue in Beyond’s history. Our revenue, portfolio, and operational diversity have risen above a year beset with VR and general games industry challenges.
Secure Cash Position
We ended the period with positive cash flow from operations, though our cash holdings were lower than usual. This was planned, as we anticipated milestone payments and a strong Q4 to balance our cash position. However, changes in the Meta Quest store, mentioned in previous communications, introduced volatility into our cash flow forecast, adding uncertainty to our cash outlook should there be further market changes.
To mitigate this uncertainty, we executed a directed share issue of 10 million SEK in early January to ensure undisrupted continuity in our development pipeline. We are also actively exploring ways to increase cash liquidity to strengthen our operations and pursue new opportunities.
Studio Pipeline Update
Publishing Pipeline Update
Market Update
In industry news, XR's growth continues to be a positive trend. Meta’s Reality Labs division posted its strongest year ever, with a 40% revenue increase YoY primarily driven by new hardware sales. Additionally, Google has re-entered the market with AndroidXR, a new Android-based OS for XR devices. Among Google’s first partnerships is a new headset by Samsung, and we anticipate hearing more news about more headset partners in the near future.
Changes to the Meta Store
The Meta Quest store changes had a negligible impact on Ghosts of Tabor’s new unit sales but a larger impact on the rest of our portfolio. Once again, this highlights the strength of our diversity as we were not subject to the potential negative fallout from being “all-in” on one genre, marketing channel, or revenue source. Revenues from downloadable content and project funding more than made up for soft spots elsewhere in our portfolio. Our strategy is to increase our diversification over time.
Based on our Q3 and Q4 observations, we’re even more confident in the future success of our upcoming and recently launched games: GRIM, Silent North, the unannounced title with Devolver, and TMNT. These games benefit from built-in audiences and align with current demand for social, sandbox, and VR-first experiences.
Looking Ahead
We see many opportunities next year as a continued tough economic climate depresses the cost of publishing rights and assets compared to 1-2 years ago. We believe revenues from our catalog and new titles will be strong and hope to convert our historic positive performance into strategic opportunities to continue the trend.
We extend our gratitude to our players, staff, partners, and stakeholders for their ongoing support as we advance toward our goal of being one of the greatest providers of immersive entertainment in the world.
Ace St. Germain, CEO Beyond Frames Entertainment AB (publ)
Link to the video presentation of the Q4 and full year result: Link to presentation
This disclosure contains information that Beyond Frames is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014). The information was submitted for publication, through the agency of the contact person, on 20-02-2025 08:00 CET.
For further information, please contact CFO Emma Partin, emma.partin@beyondframes.com or ir@beyondframes.com.
Beyond Frames Entertainment AB
Bondegatan 21
SE-116 33 Stockholm
Webpage: Beyond Frames Entertainment
Email: ir@beyondframes.com
+46(0)708 34 34 85
About Beyond Frames Entertainment
Headquartered in Stockholm, Sweden, Beyond Frames is an XR-focused publisher with its development studios Cortopia, Moon Mode and partner studio Odd Raven. Offering creative and technical consulting, funding, marketing and publishing services, Beyond Frames partners with studios creating amazing XR products such as Ghosts of Tabor (Combat Waffle Studios), Outta Hand (Capricia Productions), ARK and ADE (Castello Inc.), Silhouette (Team Panoptes) and Mixture (Played With Fire), Beyond Frames Entertainment AB (publ) is listed on the Swedish Spotlight Stock Market, ISIN: SE0011614965.